Showing posts with label Rock Band. Show all posts
Showing posts with label Rock Band. Show all posts

Friday, October 9, 2009

DLC Week of 13 Oct. 09 - Brütal Legend

This week's a slow week leading up to QUEEN the following week, but there are a few gems in there, depending on what you like. One each by Motörhead, Tenacious D, and Testament from the Brütal Legend soundtrack, one by Black Tide, one by blink-182, two live tracks by Kansas, and one by L7. Oh yeah, I forgot. And two by Joe Satriani. Yes, you read that right. Joe Satriani is bringing his unique brand of guitar pwnage to Rock Band.

Let's have a closer look at the songs, shall we? Click the name of the song to find the best YouTube video I could find for that song.

Sunday, September 20, 2009

Guitar Hero 5 reviewed

The days of Rock Band games being clearly superior to Guitar Hero games are finally over. When Harmonix went to EA and MTV to make Rock Band, Neversoft tried not once, but twice to hold onto the "old" formula of guitar-only play, in both Guitar Hero 3: Legends of Rock (which came out before Rock Band, to be fair) and Guitar Hero: Aerosmith. Neither game was as good as Rock Band, let alone the last Harmonix GH, Guitar Hero 2. When Neversoft made their full-band game, Guitar Hero: World Tour (aka GH4), which came out around the same time as Rock Band 2, it seemed like they didn't bother looking for what didn't work in the first Rock Band. They kinda just threw something together, and it was a train wreck. Guitar Hero: Metallica, the second full-band game from Neversoft, had better music, if you like Metallica and '80s metal in general. Worse if you didn't, but the gameplay was about the same. Bad. Now Neversoft is stepping up the game with Guitar Hero 5, but have Neversoft learned from World Tour/4 as well as Rock Band 1 and 2? In short, oh yes. In detail, read on.

First impression
It's still Guitar Hero. Sign-in issues that shouldn't exist, do, and will annoy you to no end. Your "band" will develop stupid tricks for doing this stuff "just right". For example, it pays to have the same person sign in first (to be the "leader") every time. Stupidly stupid stuff happens when you don't, but some cool things happen when you do. More on that later. The menus seem bloated with too many entries. However, to its credit, the game goes into a "demo" play when you're at the menu, some song will play, and you can press a button (Y or yellow on the Xbox 360) and you jump right in. If you're on a guitar, you choose guitar or bass, lefty or standard, difficulty, and you're playing. Instantly. Anyone can press Y to join in. Just like that. This is the party mode you've probably heard about. It is quicker than quick play. No loading, no nothing. (No failing, either.)

Quickplay/Playlist
The Quickplay playlist is far more advanced than Rock Band 1 or Guitar Hero World Tour by a long shot. Like Rock Band 2, difficulty is given, on a scale of ten. (RB1 had a scale of 9, RB2 has a scale of 7, and World Tour had no difficulty notation.) Like other games, a sample of the song plays as you hover over each song. Album covers are not shown, as in Rock Band 2, but the length of the song is given. You can sort by "intensity" for each instrument (intensity is difficulty), total running time, year the song came out, name of the song, name of the artist/band, and maybe a couple others. You can make a playlist of as many songs as you want, it would seem. (RB1 had no playlist, RB2's playlist is seemingly unlimited, but WT's was limited to 6 songs.)

If you're the band leader, you can load and save playlists, too. But you can only load playlists saved when you were the band leader. If someone else was, everyone has to exit out, and that person must sign in first to become the leader, and then load the playlist. You can name the playlists, but Neversoft continues to not support the chat pad; you must enter text arcade-style.

Gameplay
The first thing you may notice is that Guitar Hero 5 lets you play as your Xbox 360 Avatar. Doing this, in fact, unlocks an achievement. In the first hour, too, don't be surprised if you get half a dozen achievements, if you're any good at all. Neversoft's plan thus far seems to be to lure Rock Band loyalists in with achievements and the promise of more to come. I think I have 135-185 Gamerscore with it already?

Anyway, a lot of the "band play" mistakes that World Tour made are gone. Star Power is no longer confusing. Like GH:A and previous, and both Rock Band games, each band member now has their own Star Power. (World Tour tried to "pool" Star Power, and it was just confusing.) Everyone also has their own crowd meter, as opposed to Rock Band's "shared" crowd meter on the left. The score now shows a sort of "band streak" I don't fully understand. GH5 introduces a new feature called "Band Moments", which is like the Unison Bonus in RB2. During a Band Moment, everyone's notes burn in flames for a few seconds. Hit each one and you get a big band multiplier. The band multiplier goes up to 11, between Star Power and Band Moment, if everyone's on the ball.

As such, scores tend to be a lot higher than in Rock Band 2. Expect a million plus points for a decent performance. For a long song with a great performance, don't be surprised if you get a few million. Also, for the first time, you can see each musician's individual score, in addition to the percentage and note/phrase streak. Score-wise, vocalists still get the short end of the stick. An expert guitarist scoring in the low 90s percentage-wise is going to get many times more points than an expert vocalist scoring in the high 90s and getting FCs. Jen complained about the vocals, but not as much as she did with World Tour. Even RB2 has sloppy vocal recognition, in parts, so vocals is bound to be a mixed bag anyway.

Soundtrack
The soundtrack is pretty damn good. "Smells Like Teen Spirit" by Nirvana is finally playable. John Mellencamp is finally in a rhythm game, for better or worse, with "Hurts So Good". All kinds of rock, from the 60s to today, is represented in this game.

If you have downloaded songs for World Tour - we do, but only 15 - they will play in GH5, but not right out of the box. You must download a 300MB patch (I have no idea why it's so big, but it IS FREE) which allows downloaded songs for WT not by Jimi Hendrix to work. (Maybe it just re-downloads your DLC in one patch, I don't know.) For $3.50 (280 Microsoft Points) you can export SOME but NOT ALL of your World Tour songs, specifically 35 of them, plus an additional 21 from Guitar Hero: Smash Hits (no, the DragonForce song is NOT one of them, dropping the ball becomes a regular thing at Activision). Still, it sounds like you can get a lot of songs in Guitar Hero 5. And, songs exported from World Tour and Smash Hits will also work as DLC in the upcoming, family-friendly Band Hero Neversoft is putting out later this year (to compete with Harmonix's kiddie offering, LEGO Rock Band).

Conclusion
All in all, Guitar Hero 5 is a good game that, for once, allows Guitar Hero and Rock Band to compete directly. Both Guitar Hero 5 and Rock Band 2 have good features I miss in the other, and they both have a lot of room for improvement. Rock Band will probably always have the larger library, even if Neversoft does figure out how to get the soundtracks of the previous games into the latest one. But Guitar Hero will probably always have the better exclusives. When playing the same song, on the same difficulty, on the same instrument, the track still differs from Rock Band to Guitar Hero, so even the same song is a different playing experience from one to the other. So it is definitely worth buying. And as an added bonus, they're going to give you Guitar Hero: Van Halen when it comes out in December? That's a great deal. And this is coming from a Rock Band loyalist.

Sunday, September 6, 2009

Playing Rock Band on the computer

Anyone who's been reading this blog any amount of time knows I like Rock Band, and to a lesser extent, Guitar Hero. I love music, and for someone who doesn't have that level of personal connection with music that many people have, I do enjoy listening to music as much as anybody. Though I've never felt the inclination to pick up a guitar/bass or drumsticks, and the less said about my showering and driving singing the better, but there's something about the simulated playing these games offer that I like. I've always liked puzzle games, particularly Tetris and its variants. Manipulating blocks in certain ways to clear them. There was one cool Tetris knockoff for the Super Nintendo that came with the Super Scope - Nintendo's bazooka-looking gun controller, circa 1993 or thereabouts. You got so many shots per block - like 2-3, and if you didn't use all of them, they rolled over. Guitar Hero and Rock Band are kinda like that. You have to destroy the blocks or spheres that come at you - and sure enough, they burn up (GH) or explode (RB).

But a question that has always puzzled me is this: Why can only home video game consoles play these games? Rock Band 2 is available for the PlayStation 2, as well as the PlayStation 3, the Xbox 360, and the Nintendo Wii. Scaled-down versions of Rock Band are on the PSP, and coming soon (December, I think) to the Nintendo DS. A PC is many times more powerful than a PlayStation 2, to say nothing of the PSP and Nintendo DS. (In fact, while no PSP emulator to date has been made that plays commercial games, there are a couple DS emulators out there, so the DS version will be playable on the PC, albeit... less than legally.) All either Guitar Hero or Rock Band are doing is this: They draw models of four main characters, which are fairly detailed. The crowd is kind of in the dark, it probably takes less to render the entire crowd than it does to render the four band members. Then you have the stage, which is relatively complex at times, but it's still no more advanced than a sports game. (Nothing against sports games, but they don't work as hard to draw characters as shooters.) As for the actual... action, you have a multi-channel Ogg Vorbis file playing, with one or more channels tied to each instrument. There's a backing track that always plays, and if one instrument is not being used (e.g. nobody is singing) then that track plays uninterrupted through the whole song, but missing a note causes that track to mute for a second, and failing causes the track to mute until the failed player can be saved. This is all very simple to do behind the scenes. Then it draws the note highway, and colors the fret board for various events. When a bassist reaches a 5X or 6X multiplier or a guitarist is doing a solo, the board glows blue. When anyone's in overdrive, an animated yellow border is applied. As complex as it sounds and as pretty as it looks, the fact remains that the PlayStation 2 can do it, which boasts a mere 300MHz processor, or the equivalent of a mid-range Pentium II. Its other specs pale in comparison to average PC specs as well. So the evidence of the PlayStation 2 clearly states that any PC manufactured in the last six to seven years should be able to run Rock Band 2 without a hitch - if it were compiled for Windows, that is.

So why isn't it? The reason is pretty simple. Video game consoles have copy protection and digital rights management (DRM) PC manufacturers simply cannot get away with. Microsoft and IBM have both tried to force DRM on consumers, and the backlash both times was pretty overwhelming, to the point where they pretty much just gave up. Digital music stores, such as iTunes, are giving up DRM for freely-copyable MP3 files their customers are demanding. Consoles have always been so protected, and gamers have never complained. Console game piracy is very low compared with PC game piracy, though it does happen. The Nintendo DS is probably the easiest to do, as all you need is a microSD (memory card in cell phones - not the SIM card, the other one) to Nitro (Nintendo DS cartridge) adapter. The adapter looks like a DS game but has a memory card slot. Put ROMs on memory card, put memory card in adapter, put adapter in DS, and pick your games from a list. Couldn't be easier. PlayStation 2 hacking requires taking the unit apart and sautering. It's risky, it's tricky, and a lot of people don't do it. Xbox 360 hacking is very tricky and very risky, and all it lets you do is play burned games. However, the Xbox 360 has a killswitch Microsoft can trip remotely that fries the console. Better yet, they'll know why it's broken if you send it in, and won't fix it for you. So it's very much not worth it. So while people do pirate console games (and I have seen Rock Band 2 on torrent sites), it's a minority. Downloadable content, on the other hand, has never been stolen. Not once. DLC for Rock Band 2 is encoded and protected. There is no way to get it for free. If Rock Band were on the PC, hackers would find a way to crack the DLC and share it. Simple as that. Harmonix pays more for these master recordings than Apple does to license simple MP3s and AACs, so they need to protect their investment.

Still, the desire to play Guitar Hero or Rock Band on the PC has not escaped some hobbyists. The most common way to do that is by using Frets on Fire, which is free and open source. There is even a portable version which will run from a flash drive over at portableapps.com. Frets on Fire is no Guitar Hero, let alone Rock Band, but it really doesn't try to be. By itself, it's more a parody of those games. They instruct you to hold your keyboard like a guitar (keys facing away from you, backed up against your chest) and use F1-F5 as the fret keys, and Up and Down as the strum bar. Other keys activate the Overdrive/Star Power, and serve as the whammy bar. Trouble is, some songs have power chords (two or more fret buttons must be held while you strum - like red and blue, or blue and orange) and many keyboards can't process more than two keys hit at the same time. You hold F4 and F5 in preparation for a blue-orange chord, and when you go to strum... oops, it doesn't register. Sorry about your bad luck, Padre. The solution is rather amusing. You get a Guitar Hero controller for the Xbox 360, one of the old ones that plugs in via USB, and you plug it right into your computer. Windows will recognize it for what it is and will download drivers from Microsoft.com/Windows Update, and then the guitar will work as a standard controller. You can even play other games with it. Then, just configure Frets on Fire to work with a joystick/gamepad, and set it up.

Still, Frets on Fire is ugly as sin, but that is not hard to fix. With the FoFix mod, actually a fork of Frets on Fire (it replaces FoF entirely), you can add themes that change how Frets looks and feels. With the Rock Band 2 theme, it tries very hard to look and feel just like Rock Band 2, to the point of being eerie. It should be noted that this is illegal as hell, because it violates Harmonix's trademarks. It uses the Rock Band 2 logo (hell, it uses the whole damn title screen) and much of the graphics. When you're playing, it looks almost exactly like Rock Band 2. I think somebody reverse engineered the PlayStation 2 or Wii version. It's not the game and contains none of the RB2 game code, just the graphics.

Songs are tricky to find as well. Many forums that carry them require you to register, so they can track what you download. You can bet your ass that if they get busted, they'll sell you out in a heartbeat - why else would they make you register? You can probably find some free songs for it, for example Jonathan Coulton is a recording artist who releases his songs under a Creative Commons license. Last year or the year before, he released a song a week for a year. It's silly humor, but it's pretty good. (Check out "Re: Your Brains" - it's coming to Rock Band next week - "Skullcrusher Mountain" is already there.) Anything he's done would be legal to use in Frets on Fire. Other artists... not so much. Some songs come with just the notes, and you supply your own MP3 file. If you hit up torrent sites, you'll get complete tracks. But Frets on Fire doesn't use master recordings; like Guitar Hero, it just mutes the entire thing and/or belches/buzzes at you when you miss notes. Problem is, Frets doesn't un-mute the song after the missed note has passed, as Guitar Hero does. With FoFix and the Rock Band 2 theme, this isn't a problem.

Friday, September 4, 2009

Improving on Rock Band...

Last month, a couple weeks before Summerslam, I posted an article about what the WWE could do to improve its product, primarily for those of us fans, such as myself, who came into the program knowing it's fake, and enjoy it for its technical and production merits as well as the entertainment. I was contacted by a representative of a promotional firm representing the TV station WGN America and WWE suggesting I watch Superstars, WGN-A's hour-long WWE show. I watched and reviewed one episode (and continue to watch it - it's good), then Summerslam comes and I can't help but feel that one of my suggestions - that rules should be respected more - was taken personally by someone high up. Could be coincidence (and probably is - matches are planned and practiced well in advance of pay-per-views) but when I saw that match with Randy Orton and John Cena, and Orton kept cheating, and kept getting called on it... I couldn't help but notice something.

Maybe my luck, coincidental as it may be, will hold for another round. This time I'm taking aim at the music simulation/puzzle game Rock Band 2, having long held that it's not so much a game as a multimedia platform. Harmonix's Rock Band 2, preceded by Rock Band, Guitar Hero 2, and Guitar Hero (more recent Guitar Hero titles were made by a different company), have revitalized the ailing music industry, moving from a scene where pirates stole music online to one where people paid $200 each for a game disc and plastic instruments, and then $2 for additional songs, to play along with them on the screen. But it has been nearly a year since Rock Band 2 came out, and Harmonix is not producing a Rock Band 3 this year, instead focusing on the Beatles-themed Rock Band to come out next week. So one year in and people are still playing this game - is Harmonix just sitting back and letting the money roll in? Actually, no they're not. They put out half a dozen new songs each week, and that takes work. They're building a community of artists and programmers called the Rock Band Network which will allow musicians to build their own Rock Band tracks for inclusion into the game. This should exponentially increase the size of the Rock Band store, which Harmonix hopes to have stocked with 1,000 songs by year's end. Also, there is a rumor of a fabled "Gold Star patch" which notes which songs a player has Gold-Starred (beyond a five star performance rating is five gold stars), and possibly adds support for these new wireless microphones coming out... but little else.

While I certainly don't intend to suggest Harmonix isn't doing enough for its fans, I do have some ideas that would freshen the game up, make it feel new longer, and bridge the gap between Rock Band 2 and the eventual Rock Band 3.

1. Real-Life Rockers
Following the latest Dashboard update, Microsoft is now selling virtual clothing for your Xbox Live Avatar, at $1 for hats and glasses, $2 for shirts, pants, and shoes, and up to $5 for full costumes and "toys" - e.g. your avatar can now wield a lightsaber, or play with a radio-controlled ATV from Halo (yes fanboys, I know it's called a warthog).

Where is Harmonix on this? When you go to play, you have two categories of characters. The ones you've made, and the generic ones that come with the game (I prefer Ol' Smokey). You should be able to buy "Real-Life Rockers". When you own one of these avatars, and you play a song with them as a member, whoever has their instrument defaults to them, unless they've chosen a character they made. (Example: You buy a Nikki Sixx avatar, and select Ol' Smokey as your avatar, and play bass. You play "Saints of Los Angeles" by Motley Crue, and instead of Ol' Smokey, you get Sixx.) Or you can make your own supergroup. Deceased musicians would definitely be used, so for the recently-released Janis Joplin single "Piece of My Heart", you could have Janis herself singing it, and other songs you choose for your set list.

And where's the damn avatar support, anyway? Guitar Hero 5 jumped on this. To be able to use your Xbox Live avatar is trivial. While I'm at it, why can't I use my guy from Oblivion? Microsoft needs to make any company that lets you customize your character export the character in a universal format that any game can use, just because that would be beyond cool. And why can't you use your Oblivion mage or your Madden football player as your virtual rocker? If Rock Band's aim is to let anyone with a home game console be a rock star, why not a mage from an RPG or a sports star? Why even pick up the pen to draw that line? Sure, it's silly, but pick up a plastic guitar and tell me how seriously you take yourself. We don't play games to be serious, after all.

2. Real expansion sets
The Beatles should never have gotten their own game. Neither should Nirvana, No Doubt, Red Hot Chili Peppers, Stevie Ray Vaughan, the Foo Fighters, and others. What's that you say? Only the Beatles did? Therein lies the problem.

The other bands I named each got whole albums in Rock Band - in Nirvana's case, with the exception of "The Big Three" - "Smells Like Teen Spirit", "Lithium", and "Come As You Are", which are probably being held for Rock Band 3 and/or a slow DLC week. $20 for an entire album, which is a good deal, because it's more than the 10 songs that $20 would ordinarily buy you. Well, it's still not enough. If I'm laying down $20 - one-third the cost of the game itself - I don't just want songs. I want Real-Life Rockers (see above) of the entire band, and the opportunity to earn the 250 Gamerscore that paid DLC often adds to a game's total Gamerscore allocation.

That said, the Beatles could have just been an expansion set, albeit a much bigger one. Or they could have done volumes. In fact, Harmonix has said that the Beatles game will be a closed platform - it won't work with downloadable content, and its downloadable content won't work with other games. Have they not been listening to the Guitar Hero fans who have complained about this fatal flaw in the Guitar Hero franchise? It would be unwise to lean towards any of the disadvantages Guitar Hero has when compared with Rock Band; rather, it should be looking at the two or three things Guitar Hero does better, and integrate those features.

3. Unpause countdown timer
The most requested feature in Rock Band - how can I not throw my voice behind it as well? When you resume Guitar Hero World Tour or Guitar Hero: Metallica from a pause (presumably Smash Hits and 5 as well), you get taken back to the paused note highway(s) and you get a countdown timer, so if you had to pause in a hurry, the number of notes you will actually miss is minimized.

Or, hey, how about doing Guitar Hero one better and rewinding 10 seconds? Sure, it could be abused, but maybe scores from songs paused and resumed would not be added to the leaderboards or something.

4. Turn "No Fail Mode" into "Studio Mode"
"No Fail Mode" is stupid. Let me just put that out there. The point of the game is to hit notes, and the penalty for that is the crowd loses interest, and eventually boos you off stage. "No Fail Mode" makes it so if you abandon your controller or the song is just that damn hard (see "Life is Beautiful" by Sixx:A.M. or "Once in a Lifetime" by Talking Heads) you get booed, but you never get kicked out. So I say, drop "No Fail" and rather, have an option to drop the crowd. You get no crowd meter, and no feedback - positive or negative - from the fans (who aren't even there). You can't fail, either, even if you abandon the song from the start. The song just plays, and gives you your score at the end. "Studio Mode" is the best name I can think of; "Basement Mode" works too.

5. Custom Difficulty
If you've never played Rock Band before, could you tell me the difference between Easy, Medium, Hard, or Expert? Many veteran players can't, either. They just know that Easy only uses the first three fret buttons, Medium the first four, and Hard and Expert all five. And that the speed increases as you go up. Fewer notes does make things easier, but slower? Not always. I was playing on drums - doing badly as ever - and my wife suggested I go up to Hard. I was on Medium and couldn't hack it there. Reluctantly I tried - and got twice as far. On drums, Easy and Medium are just too slow. But Hard and Expert have too many notes. There are some good reasons why I can't play the drums right that have to do with my hand-eye coordination and other mental capacities, but part of that also has to do with a hastily-designed difficulty setting. How about letting the player choose the frequency of the notes and the speed they're delivered? The learning curve could be lowered quite a bit without sacrificing gameplay.

6. Better vocals!
This one's below the belt, because until voice recognition technology advances quite a bit, singing in any music game is not going to be tracked accurately at all. It's been said by quite a few on ScoreHero and other Guitar Hero and Rock Band communities: "Either I can sing the song correctly, or I can get points". Some songs require you to scream, others require you to wail, sometimes when the singer himself - or herself - is doing no such thing. Take "21 Guns" by Green Day - does Billy Joe whine and scream? No, he doesn't - it's a very calm song. Yet, you've gotta make yourself sound like a pissed-off Bob Dylan to sing it. It's flippin' stupid. Guitar Hero is far behind Rock Band in vocal tracking, but that's little consolation when Rock Band's sucks to start with. Still, they made a game that incorporates singing - it's on them to make it work right. As opposed to just sweeping it under the rug and letting people just "deal with it".

7. Music video mode and MP3 export
You can actually hack this together in Rock Band 2 with a couple cheats (game modifiers). Turn on No Fail Mode and Performance Mode. Enter Quick Play as a vocalist, and pick your songs, make a setlist. Choose whatever difficulty, it doesn't matter. Start the "game", then go into the pause options and take out the crowd noise, turn the mic volume all the way down and the vocal track all the way up. Resume, and the game will play the songs you've chosen as mock videos. But this should be available from the main menu as "Music video mode" or "Jukebox mode", and rather than letting you choose the difficulty (which means nothing), it would let you choose the arena, and configure other options as well. I mean, iTunes charges $0.99 in the US for songs. The Rock Band Store charges $2, $1.01 more. It's not a lot to be able to jam along with the song, but it should do a bit more, I think. I also think it should export songs you buy - if you like - if you have a 20GB hard drive, you might not prefer this - to the console's hard drive, so you can listen to them in other games. At $2 a song and considering you can't get music off the console, why not?

8. Rock Band Online
What's really hurting Rock Band right now is the fact that, not only is it not a bestselling or top game (program), but not everyone gets online with their game console. But above all that is the fact that Xbox 360 players cannot play with PlayStation 3 or Wii players. None of the three work together on their own networks. So to make online play work, Harmonix needs a central server to play games on. The only problem is that that is not free. Good online play vs. what I hear is shoddy online play is the difference between paid online gaming (Xbox 360) and free online gaming (PlayStation 3). Not dissing Sony, but a lot of people say that. Regardless, Harmonix aren't gonna do it out of the kindness of their hearts at a loss, and we shouldn't expect them to. A nominal fee is reasonable. And this fee would let you play online, not just with owners of the same console as you, but with owners of the other two, as well. I'm not at all sure Microsoft, Sony, and Nintendo would support it, though, but it's something worth suggesting. But being able to compete with owners of other consoles wouldn't support the makers of the other consoles, specifically, but would in fact make all of them better. Just ask Activision why they didn't continue their policy of "you can only use OUR hardware" that they used in Guitar Hero 3. It's like the representative said, "How many drum controllers should you need?" (or something like that). Such limited interoperability can only benefit them.

All that being said, while Guitar Hero never attempts to be more than just a music game - and it's a pretty good one, at that - Rock Band is much more - it's a music platform. And I cannot reasonably say that it is "pretty good" at that. Much more than Guitar Hero, but as such, it should strive to be so much better than it is.

So here's my open challenge to Harmonix: Stop competing with that silly little guitar game and shine on your own as something much better.

Thursday, June 18, 2009

331 songs on Rock Band: Evanescence, Iron Maiden

I'm so used to writing Evanescence as Evanuisance because, well, that's kind of what they are. My Firefox spell checker even recognizes "Evanuisance"; yeah, I got that bitch trained. "Evanescence" is actually a real word, just not commonly used; it basically means the act of evaporation. (Sadly Evanescence didn't evanesce, and now they're in Rock Band. C'est la vie.)

Anyway, we got 3 tracks by Evanuisance: Bring Me to Life (feat. Paul McCoy of 12 Stones), Call Me When You're Sober, and Weight of the World. The latter I don't think is even a single; all I've heard from their new album is "Call Me" (and the radio station goes nonchalantly back to their first album... sure sign the new one sucks) but it sounds fun, so we get it. And they give you a break when you buy the whole pack, so some smart shopping there.

As for Iron Maiden, these guys kicked your grandpa's ass so many years ago and they still rock to this day. However, they do kinda suck live, Bruce Dickinson has mostly lost his voice. Doesn't stop me from getting the live version of "Hallowed Be Thy Name", probably their best song after "Rime of the Ancient Mariner" which is too long for Rock Band anyway. So we've got Hallowed, and the studio versions of "Run to the Hills" (a cover was on Rock Band 1, and did not export with the others, so it'll be nice to have that again) and "Number of the Beast" (a cover we've had as DLC for a while). Rounding out the four is the semi-poppy "Two Minutes to Midnight", which should be fun to sing.

Anyway, "Midnight" is about to finish, and that's the last of 'em, so I'm gonna go get my ass kicked on vocals (I'm up to Hard now) and Jen's gonna get her ass kicked on drums.

Thursday, May 21, 2009

324 songs and counting! Alice Cooper and Social D added

"Poison" by Alice Cooper and "Story of My Life" by Social Distortion added. I think the Social D song was on Guitar Hero 2 or 3, but it sounds great and I'm glad to have it. Axel, our drummer, ALWAYS picks "I Was Wrong" by Social Distortion, I don't know if he digs the tune or just loves playing it, but it's a real SOB on bass. I can hang with it half the time, but I'd pick something else if it were on me. Good song though.

Gonna do something a little different with this bulletin. I'm now gonna play 'em and post my scores. Not tryin' to brag, unless you're a freakin savant, your first play ain't gonna be all that special, but if you know the kinds of scores someone gets on songs of the same difficulty tier, maybe it'll help you figure out your own chances at it.

Difficulty is out of 7. Zero filled circles on the difficulty chart is first tier. One filled circle is second tier. All five circles filled is tier 6, and 5 devil heads is the hardest tier, Tier 7. These are both pretty easy in comparison to, say, the Yngwie Malmsteen, Stevie Ray Vaughan, and Dream Theater stuff.

Regarding ratings, you're given a points score, a "star" rating out of six, the percentage of notes that you hit, and then the longest unbroken streak of successful notes. Here's how the new songs stacked up, and here's how I did:

STORY OF MY LIFE by Social Distortion from "Greatest Hits" (2007) (originally 1990)
BAND 2/7 GUITAR 2/7 DRUM 3/7 VOCALS 1/7 BASS 1/7
59,132 3 stars 91% 56 note streak
Notes: "Story of My Life" is long and tedious. It starts with one green note, a long green note, and then 2 together, and then repeats a similar pattern on seemingly random colors, with an occasional burst of, like, 6 notes in a row, real close together. There are maybe four orange notes in the whole song, they're not close to other notes, and you can see 'em coming a mile off. Bassists, keep your fingers green-to-blue and take the orange ones as they come. And don't stay on red-to-orange, just hit the orange note and then come on back. This song felt like it was ten minutes long, but I'm just out of practice. It ain't a short song; I'd guess six minutes; Wikipedia gives it as 5:48. Close.

Oh, and though my guitar reported half battery strength, the batteries died partway in. I just turned the guitar back on and kept rockin. After the THIRD death, I changed batteries - and started over. So it's not a true sightread, per se. Close enough though. And it ain't like I did great. Onto "Poison"...


POISON by Alice Cooper from the album "Trash" (1989)
BAND 3/7 GUITAR 5/7 DRUM 2/7 VOCALS 2/7 BASS 2/7
22,892 3 stars 79% 30 note streak
Notes: "Poison" starts out easy as hell, with two sets of two green notes and then a series of long notes on the red-to-orange track, so switch down as soon as the green goes away. Once the long notes are gone, it gets kinda random, with a lot of jumping around and then a long series of notes, with every seventh or eighth just a little off. I got up to half my overdrive, but was afraid to use it, because all the overdrive notes were on those one-off trick parts I couldn't nail. After getting up to 75% on pure chance, I went ahead and went, and even with overdrive (each note counting double) I dipped into the red, but held on for the whole song, which thankfully wasn't long. I could perhaps do better with practice, but this song's really for the real fast-fingered guitarists who can just fly all over the controller, being where they need to be on a split seconds' notice. There were a couple cruel tricks, but mostly it was just straightforward.

Now it's onto bed... I actually intended to follow up those sorry performances with me owning all over "Say it Ain't So" or "Orange Crush" but my wrist is so damn tired (and you'd think being single for 25 years, that wouldn't be a problem...).

In other news though, got some new equipment. Our Xbox 360 got the dreaded Red Rings of Death, so we took it back to Best Buy. Now, Best Buy is the best place to buy electronics, and they're not paying me to say that or anything (they don't know, and probably don't care). The trick is to always spring for the protection plan. Long story short, my camera goes out, and they give me a newer one, since it was actually the bottom of the line of the same brand, but still much better than the one I had. I did however have to buy a new memory card as it used another format. And a new warranty - that's always the gotcha. More recently, we took in a broken wired guitar, they replaced it with a wireless one. Sweet!

So we bring in the Xbox 360 - and now, we paid $350 for the old 20GB "Pro" model. They have the new 60GB "Pro" for $300. After the exchange, since the Xbox is now $50 less, that $50 actually went to us. It covered the warranty renewal (which gives us another year, since it starts now, or rather last week) and they gave us a gift card with the remaining balance. It's like $12! So we got a brand new Xbox 360, a 2-year warranty, and $12 to spend there (most likely on song credits for Rock Band). If you ask me, the Red Rings of Death aren't so dreaded! I think we came out alright!

A couple weeks before this, Jen and I both upgraded our guitars with authentic albeit entry-level guitar straps from First Act - they make a bunch of entry-level musician equipment, most of which can be used by Rock Band and Guitar Hero players. Guitar straps, drumsticks, a drum stool, guitar stands, a lot of nice stuff. (No, they're not paying me to type either - nobody is.) So we got their straps, and while they are sturdier, they still scrape my neck on long setlists. Here's what I did: We're in Walmart last night, and I got this thing meant for seatbelts. It's like a wooly sock thingy that goes around the strap for comfort. I put it on my guitar strap and it feels great. It does tend to slip as I adjust the guitar, so I'll have to work on something to hold it in place. Axel Steel - again, our drummer - is pretty demanding during practice. I'm talking about playing for 4-5 hours straight (well, with breaks - him and Jimmi Rivers (think Bret Hart), our guitarist, are pretty heavy smokers, they can't go too long without a Newport, which works great for me when I'm out of practice.

Now, I hope you realize these band names are made up. Well, they're the names we use in the game. I'm Ben Sisko, named after the captain on Star Trek: Deep Space Nine. Kinda look like him, but younger and with Costello glasses. Jen's Aura Jo, and the other guys, well, I haven't asked their permission to name them publicly, so they get called by their stage names up here. And Aura Jo on vocals, Jimmi Rivers on guitar, Axel Steel on drums, and last but not least Ben Sisko on bass, we're DysS\MemB/EreD. Don't laugh, either, dammit, we came in 3rd place at the Carolina Gaming Summit Rock Band 2 tournament in Goldsboro, NC this past February, and the 8 guys who bested us couldn't be nicer guys, even though the ones who came in 1st got their ticket to the finals by beating the event promotor's kids. A little bit of backstage trickery there, but they beat us fair and square, so it's all good.

Friday, May 8, 2009

Disturbed for Rock Band DLC next week

Downloadable content (new songs) just announced for Rock Band; we're getting "Stupify" and "Stricken" by Disturbed.

"Stupify" has got to be one of the best jokes in radio. Most radio stations play the song uncensored, even during the day, even though he's dropping the almighty F-bomb after every other line. I guess because it sounds more like "rock!" or even just a grunt. I wish I saved it (and Jen probably did somewhere), but on the old Disturbed board, in the "Ask the Band" area, someone asked of vocalist David Draiman what he was saying at the end of the lines. His answer was short, sweet, and to the point. He basically said "X fuck, one luck, no rock" where X was the number of F-bombs in the song, and "luck" ends the line "shit outta... luck". It better be uncensored on Rock Band, long after the cat's been let out of the bag. But it probably won't be. If it were just me, I wouldn't get it, but Jen loves 'em, and I gotta admit it would be fun to sing.

"Stricken" on the other hand is an awesome song. Disturbed stuff is hell hard to play in these games. The four we have in Rock Band ("Inside the Fire", "Indestructible", "Perfect Insanity", and "Down With the Sickness") are no pushovers and I've played "Stricken" on Guitar Hero 2 or 3, and it wasn't easy there, either.

Also on deck next Tuesday is "My Old School" and "Black Friday" by Steely Dan. I'd never heard either - where's "Reelin' in the Years"? "My Old School" doesn't sound all that great, but "Black Friday" is a cool song - I might pick it up.

There's also a few songs by Social Distortion. I don't really care for punk, but it's always fun to play in the game, including Social D's other song, "I Was Wrong" included on the Rock Band 2 game disc.

And a song by Elvis Costello, "Radio Radio", but I've never gotten into Costello, and his song on Rock Band 2, the name of which escapes me at the moment, isn't anything special.

...And maybe another obscure song or two, I don't know. Jen left the post up for me and I didn't grab the URL. There's a small army of folks on Twitter who post the updates, you can follow any of them to be kept in the loop, or if you prefer to kick it old-school, you can hit up the announcements page on RockBand.com.

Note: Lot of links here. Clicking on song titles will take you to a YouTube video so you can hear it (most always not the official video). Clicking on artist names will take you to their Wikipedia page. The word "Twitter" goes to my boring-ass Twitter page, and the three links immediately surrounding it go to Twitter pages that post Rock Band updates. The last two are kind of self-explanatory.

Friday, April 24, 2009

Tech News: March 2009

Haven't done one of these in a while. Pick a few news stories and pick 'em apart. There have been slim pickings in the news as of late, but I was able to find a couple at a glance tonight.

India unveils world's cheapest car
Ooh, I want one. The good news? For $2000 (or $2200, sources differ on this) you can get a four-door car, seats four, and in addition to being the world's cheapest car, it's among the smallest as well. "Smaller than a Mini Cooper" small. And it gets 47 miles to the gallon. The bad news... no heater, no A/C, no automatic transmission, and no radio. Top speed of 65mph... and you might get teased for driving what's being called a street-legal lawnmower. But the good news in that is that for the higher-end model with all of those features is still only $3800.

It must not ever get real cold in India. No heater? You probably couldn't sell a car in North Carolina without a heater. You get in your car which is covered in ice, you scrape the ice off the windshield, what stops it from reforming? And as you race down the road, even if it's only at 45mph, that actually lowers the perceived temperature. You go numb, your little car is now a liability, a hazard to every other car on the road. I can only imagine the problems with selling one up in Wisconsin or somewhere like that.

Still, a little car like that is all most Americans need. Now I'm not one of those Republinazi "do it my way or you're going to hell" types, but most SUV drivers really don't need an urban assault vehicle to carry them to Starbucks for a latte. But, people have issues, and they feel the need to compensate for something, maybe they got picked on in school, maybe they just have underdeveloped genetalia, and need to feel like they're on top of the world. One of these popular celebrities really needs to endorse these small cars, make "small" the new "big".

Oh yeah... they've received over one million orders, but they're only going to make 60,000. Smart, business-wise. Stupid overall, but par for the course. I mean, it's not like we're in a recession or anything.


Rock Band Track Pack: Classic Rock: Coming in May
Good news for those of you playing Rock Band who haven't got your Xbox 360 or PlayStation 3 connected to the Internet (or have a Wii or PlayStation 2, the former of which hasn't got a hard drive and the latter can't get online). Depending on your system, Harmonix is releasing the third or fourth track pack, 20 songs you can play independent of the original game and its songs. Track Pack 1 was only released for the Wii and the PS2. The first real track pack, available for all four platforms, was Track Pack 2. Then they put out the AC/DC track pack, only 18 songs but all of them top-dollar songs.

Here's how a track pack works. Rock Band isn't just a game, it's really just an interactive media player. Rock Band and Rock Band 2 have three elements: The media player (Quickplay), the songs, and the game (Tour). The track packs are simply the media player and 20 songs. Unfortunately and stupidly, it's the first version of the media player, not the second. That is, it's the Rock Band 1 engine rather than the updated Rock Band 2 engine. Not a big deal, but it's silly that the track packs don't represent the latest and greatest.

On the business side, Rock Band downloads go for $2 apiece, except in special cases where it's an independent artist and the song's only $1, though there are plenty of independent artists up there whose songs cost the same $2 as famous artists. The problem with downloads is that only two of the four consoles Rock Band is available for support them, and the lower-end Xbox 360 doesn't, either, unless it gets upgraded with a hard drive. (You can buy them separately, or in my younger brother-in-law's case, you can have an older sister who sprung for the 120GB drive and wound up with a spare 20GB drive in need of a happy home.) Then, not all PlayStation 3 and Xbox 360 consoles are online. Furthermore, for whatever reason, not everyone who can download, does. But they will buy track packs. Harmonix knocks $10 off the price of the 20 downloads, which would be $40, nevermind the cost of the disc and packaging, shipping and handling (to the store) and all that. Because not all the songs on the track pack are songs you'd pay $2 for. They give you some good ones and some not-so-good ones. It depends on your taste, but anyone can look at the list of songs and see songs they'd swap for something else. Some boil down to opinion, but some are just plain fact. Like the Lenny Kravitz song, "Let Love Rule". How about "Are You Gonna Go My Way"? I could do this all day, but instead I'll just post the list and let you decide if it's worth $30 for the lot:

Boston - Peace of Mind (1976)
Boston - Rock and Roll Band (1976)
Dead Kennedys - California Über Alles (1987)
Dead Kennedys - Holiday in Cambodia (1987)
Free - All Right Now (1970)
George Thorogood & the Destroyers - Bad to the Bone (1982)
James Gang - Funk #49 (1970)
Jethro Tull - Hymn 43 (1971)
Lenny Kravitz - Let Love Rule (1989)
Pat Benatar - Hit Me With Your Best Shot (1980)
The Police - Can't Stand Losing You (1978)
The Police - Truth Hits Everybody (1978)
Rush - Closer to the Heart (1977)
Rush - Red Barchetta (1981)
Siouxsie and The Banshees - Kiss Them For Me (1991)
Steve Miller Band - Take the Money and Run (1976)
Steve Miller Band - The Joker (1973)
The Stone Roses - Love Spreads (1994)
The Who - Baba O'Riley (1971)
The Who - Behind Blue Eyes (1971)

Some of those are pretty good. Both of the Who songs are excellent. Bad to the Bone and The Joker are evil if you're a bassist. Pat Benetar's song is fun as hell - for a bassist, at least.

Despite my comments about some songs not being as good as other offerings by the same artist, if I wasn't on Xbox Live, I'd get this in a heartbeat. But at the same time, if I had $30 to spend on Xbox Live and had no downloadable songs, I could come up with 15 songs I'd rather have than these 20 (though the 15 would include some of these). But since I do have DLC, I'll point out that I have all the songs on this list I want, though I don't have Closer to the Heart (Rush) and wouldn't mind having that. We have the Who songs, we have the Steve Miller songs, the first Boston song, the Free song, Bad to the Bone, Funk 49, and the Benetar song. Plus a bunch of other great songs.

Monday, March 30, 2009

The big three zero zero

As opposed to the big three zero coming in just under six months, that is... No, Saturday night (or rather, Sunday morning) we got our 300th song on Rock Band. At the time of this writing, there are 614 songs available for the Rock Band platform. We've got 300 of them. And that's a good thing, because we don't want most of the other 314. There are a few I wouldn't mind having, but all in all I'm proud to say that we have the best of the lot.

For the curious, #300 was "War Zone" by Rob Zombie. It's the only song of his in the game. I passed on it when it came out because I'm not too fond of the song, but admittedly, it's fun to play. We let Jen's brother pick the 300th song because he got us into the game.

We still have enough for one more song, which will most likely be "Heartbreaker" by Pat Benetar when it comes out Tuesday morning. That'll put us at 301.

Update: 9 April 2009:
We never got that 301st track, so we still have enough Microsoft points to get another one. At this point we're trying to decide between "Heartbreaker" and one of the Toby Keith songs. I could go either way on that one. However, a friend of Jen's from the Disturbed board bought Pearl Jam's "Ten" album, which came with a code to download 3 of their songs for free, so we used that, and got a couple songs I've never heard of and a live version of "Alive", so, thanks Herb for that! And that puts the official count at 303.

Update: 1 May 2009:
The official count now stands at 316 (Steve Austin reference FTW) with "Jane Says" by Jane's Addiction and "Joker and the Thief" by Wolfmother. And we have points to buy nine more. Tuesday (5 May - Cinco de Mayo) it's "Smooth Criminal" by Alien Ant Farm (covering Michael Jackson), "Naked Eye" by Luscious Jackson, and "Midnight Rider" by the Allman Bros. band we'll be getting. That will leave us with credits for six more. Maybe a couple more Stevie Ray Vaughan?

Thursday, March 19, 2009

Two games Harmonix needs in the Rock Band family

Last week I wrote about five songs that Harmonix needs to license for Rock Band. One of them was "Through the Fire and Flames" by DragonForce. A day or two after I posted that article, I heard about Activision's forthcoming offering, "Guitar Hero's Greatest Hits" which will combine the best of Guitar Hero, Guitar Hero Encore: Rocks the 80s (those two previously only available for PlayStation 2), Guitar Hero II, and Guitar Hero III: Legends of Rock into one big game. What's more, all of the songs will be master recordings, not cheap covers. (The covers were OK, but the masters are preferrable.) And what's best of all, "Through the Fire and Flames" is confirmed!

Oh yes. We will be getting that.

But that's not what I'm here to talk about. Rather than simply suggesting more songs, I now write about two expansion sets Harmonix needs to bring to the Rock Band family:


1. Rock Band: Adult Edition
One of the biggest problems with the Rock Band franchise is that, in order to get the coveted T rating which allows kids to buy games without parental permission, they censor songs and a lot of good songs would be impossible to do, because of the censorship. Disturbed's "Down With the Sickness" was completely butchered, and Red Hot Chili Peppers' "Sir Psycho Sexy" was just a mistake. The T rating affords them the ability to use songs with suggestive themes ("Sir Psycho" is about a sex fiend who, among other things, rapes a "lady cop" who pulls him over; "Sickness" is about a guy killing his abusive mother); they just can't use most words. Every now and then they do something cool. On the Rock Band 2 disc, "Man in the Box" substitutes words that are phoenetically similar enough to credit you for singing the original lyrics. "...buried in my shit" becomes "buried in my pit", and "...shove my nose in shit" becomes "...shove my nose in spit". And they let Weezer get by with saying "bitch" (rather, "beotch") in the downloadable song "Troublemaker". Why they don't go the Battlestar Galactica route and replace "fuck" with "frak" (hey, it worked for the Sci-Fi channel on cable) is beyond me.

So they can't taint the main games, but as far as I can tell, nothing at all stops them from making an adult edition of Rock Band. First, redo the songs that were butchered with their original lyrics. Second, include songs that aren't just profane for the sake of being profane, but rather good songs that would never be usable on a T-rated Rock Band title, so that groups of adults who play Rock Band (like me, my wife, her brother, and our friend, and many others) can enjoy some more adult-oriented songs. And since some of these songs have hidden joke songs that can be unlocked near the end (e.g. "Timmy & The Lords of the Underworld" from South Park on the first Rock Band), throw in a few overly profane songs for shits & giggles. That new "Death to All But Metal" by Steel Panther, for example, sounds fun to play on all instruments (especially sing) but it's way too obscene to even consider. Another good "joke song" would be "Three Little Pigs" by Green Jello. Borderline able to go in the T-rated game, it's still kind of harsh. Or how about going all out and doing "Fuck the World" by Insane Clown Posse, just for the line, "Don't bother trying to analyze these rhymes. In this song I say 'fuck' 93 times!" I haven't counted, but I don't doubt him.

The new GTA game on the DS drops two F-bombs in the intro movie alone. I thought I was being so funny modding my DS just to watch a porn clip on a Game Boy, and then Nintendo goes and proves that adult content isn't entirely outside the realm of what they can do with their handhelds. Kind of moots my point, but it was still fun to make. So if the Game Boy can swear, what makes Rock Band so puritan? There's nothing puritan about any rock star's life... unless your band is called Petra... so why not drop the pretense, at least for one game that, sure, kids won't be able to get at, but older players will eat right up, and of course like all the other games, you'd be able to integrate it into your master setlist by exporting the songs to the Xbox hard drive.


2. Rock Band Pro
Rock Band games are fairly balanced across the board. You've got easy games and hard games, and on the disc, it all balances out. While most of the downloadable songs lean toward the easy tiers, Rock Band's hardest songs, namely Yngwie Malmsteen's three, and Rude Mood by Stevie Ray Vaughan, are downloadable. But these games tend to wear out quickly for the best gamers out there. People who can master songs in no time. You see them on YouTube and score-tracking sites like ScoreHero. The top 100 or so scores all have 100%; once they can hit all the notes, they work on gaming the system to score the most points possible (overdrive timing). Even if you can top the high score by just a point or two, it's worth striving for.

My second suggestion, therefore, is to release a collection of the hardest downloadable content, plus some new stuff sidelined under the excuse that it would probably be too hard for most players. Songs that shouldn't be in the game because they'd just be stupidly hard, but a package that would appeal to the best of the best. I like telling people who are good, "You think you're good at Green Grass, but could you hang with Nightwish if Harmonix released some as DLC?" And then I'll put on the live version of "Wishmaster" and blow their minds. The song itself is a beast, but the live version is something else. Absolutely not to be fucked with. Might as well create a new difficulty tier in and call it "You've already failed". And then throw in some speed metal, and thrash, some death metal, in addition to the symphonic metal. And, as Stevie Ray Vaughan's DLC shows, songs don't need to be metal to be hard to play. Now that we have Yngwie Malmsteen, we need some Steve Vai. We need some Joe Satriani. We have blues. How about some jazz? Jazz is easy to make fun of, but try playing it.

The premise would be simple. In Rock Band, you start out as a garage band and end up touring the world, but even as you do so, the quality of the songs you're playing doesn't increase much. Rock Band Pro would put you in the shoes of a gifted musician, and your rise would not be in terms of venues played, but rather more like the respect of other musicians.

It seems like Harmonix answered Guitar Hero: Aerosmith with AC/DC: Rock Band Track Pack. Are they really answering Guitar Hero: Metallica with The Beatles: Rock Band? Sure, the Beatles are a good band, but will any of their songs offer a challenge? How about Nightwish: Rock Band Pro?

Thursday, January 15, 2009

New Music Buzz: January 2009

New Music Buzz: January 2009

I don't know if I'll be able to keep this as a recurring series up here, as I don't discover new music nearly as often as I'd like to, but over the last month I've heard a lot of new stuff that's showing some real promise. Not sure if it'll get picked up by popular radio, but it's certainly worth looking at if the genre interests you. These first two are from Rock Band 2, and both come from the free 20 songs that can be downloaded with a key on the back of the game's manual.


"Magnetic Baby" by Semi-Precious Weapons from "We Love You", Glam rock

Normally you wouldn't catch me listening to glam rock, and this song sounds like it missed the bus to the Rocky Horror Picture Show soundtrack, but there's something catchy about the chorus that keeps me coming back at least once a week. Given the context of the song, I have to wonder if "Magnetic" is a code word for "Gay" (magnets do attract one another), and while I'm not, the song is a lot of fun.

"It's not my fault this is how [my mama/my daddy/I-I-I] made me
I've been magnetic since I was a baby..."

It is fun to play on guitar... and the vocals are less grating if you've got a woman singing (and has vocal track turned down and the mic turned up).


"I Don't Care" by Apocalyptica from "Worlds Collide", Symphonic rock

Apocalyptica have come a long way in the music industry since their first album in the mid-90s, "Plays Metallica on Four Cellos", which was exactly that: Four guys from Finland doing Metallica covers on cellos. And, to varying degrees, it worked. "Enter Sandman" was recognizable, sort of, and "The Unforgiven" was hauntingly beautiful, much like the original. For this new album however, Apocalyptica have gone the "Santana route" (to reference his "Supernatural" album) and brought in guest vocalists, including Till Lindemann of Rammstein, Corey Taylor of Slipknot and Stone Sour, and in this case, Adam Gontier of Three Days Grace, as well as a drummer.

This song sounds like a Three Days Grace song, which would be cool on its own, but having the cellos in the background takes the ownage factor to a whole new level.

There are two versions of this song out. The first one, featured on the album, is good, but the single, retooled for the radio, is better. It's a little faster, it's heavier, and the lyrics are changed in some areas, most notably the chorus. The original's chorus is shorter, but hits a little harder, where the single's chorus and verses flow together more naturally. Both are good, but having heard the single first, the original seems lacking.